It's the late 18th century England. Miriam, an orphan scarred by an alchemist's demonic curse, must travel to the castle to hunt and kill its summoner, Gebel, battling his demons as she searches for a way to stop the curse.
Did You Know?
The Castle are actually a gift for Miriam, brought to her by Gebel, the main villain of the game. They were once close friends. See more
Featured in Branching Paths