With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround ...
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When the embodiment of evil rises to destroy Earth and all that we know, can the human race defend itself or will it succumb to the forces of evil. When you enter the world of this terrifying new anthology, things are never what they seem.
When the zombie apocalypse arrives, groups of survivors band together to defend themselves at any cost. Unfortunately for the remaining few, zombies have evolved into different species ... See full summary »
Jesse H. Knight
Three students went missing in October 2018. Sarah McCormick, Kyle Miller, Joseph Moore. Authorities have now come forward with the information that video surveillance was found inside of ... See full summary »
Michael Kenneth Fahr
When six college kids in a sleepy Southern town are assigned a group project to rediscover a moment in history, one of them sets in motion a horrific fate when he proposes they head into ... See full summary »
It's London, 1892 and Defendant 47 is on trial but can't remember who he is. He only can remember a few details, where he's been lately and glimpses of the past. Defendant 47 slowly starts ... See full summary »
A hieratic Count sits in his elegant mansion finishing his writings - Alphonse, a young Waloon officer, rides through the Murgia to reach his regiment in Naples but soon finds himself ... See full summary »
Nahuel Pérez Biscayart,
Pilar López de Ayala,
A group of hunters search for their missing leader who disappeared while tracking a legendary creature on a mysterious island. The hunters struggle through rough terrain and unexpected ... See full summary »
Jared Patrick Burkett,
With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of Quake, Half-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action. But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them. They were called "computer adventure games", and they used the most powerful graphics processor in the world: the human mind. Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as ...Written by
The movie seemed a little too personal to me, and I guess in many ways that was the point: it was a love letter to this type of gaming. A love letter to first generation gamers. In that sense, there were definitely some poignant lines on people reflecting on their work in these games/genre/time period. But I also thought there was a missed opportunity to show how this type of gaming really morphed into many of the popular games that we see today. To take one example, the common threads are so distinct going backwards from Lionhead's Fable series (third generation console gamers) to Sierra's King Quest (second generation PC gamers) all the way back to Adventure (first generation "computer" gamer). There's also the obvious example of Myst!
I think there were missed opportunities to create a great documentary (that could have had universal appeal amongst gamers). But if you were involved with interactive fiction, played interactive fiction, or just generally want to know where gaming got its start, the documentary is worth a look-see.
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