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The last surviving Spirit Monk goes on a quest to save their tutor Master Li and defeat the forces of corrupt emperor Sun Hai.

Directors:

Ray Muzyka, Greg Zeschuk
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Cast

Cast overview, first billed only:
Jocelyn Ahlf Jocelyn Ahlf ... The Water Dragon (voice)
Victor Brandt Victor Brandt ... The Black Whirlwind / Additional Voices (voice)
Cam Clarke ... Sky / Si Pat / Additional Voices (voice)
John Cleese ... Sir Roderick (voice)
Josh Dean ... Henpecked Hou / Furious Ming / Additional Voices (voice)
Barry Dennen ... Master Li (voice)
Robin Atkin Downes ... Sagacious Zu / Bladed Thesis / Thug / Slimy Merchant (voice)
Paul Eiding ... Kang the Mad / Fortunate Puzzle (voice)
Nathan Fillion ... Gao the Lesser (voice)
Kim Mai Guest ... Dawn Star / Additional Voices (voice)
Sherman Howard ... Death's Hand / Prefect Jitong (voice)
Gord Marriott Gord Marriott ... Ya Zhen / Executioner Zogu / Old Wei / Additional Voices (voice)
Masasa Moyo ... Silk Fox / Princess Sun Lian (voice) (as Masasa)
Nicky Pugh Nicky Pugh ... Wild Flower (voice)
Armin Shimerman ... Emperor Sun Hai / Abbot Song / The Keeper (voice)
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Storyline

As an orphan you grew up in the Jade Empire under the care of a strict yet loving master,who runs a school for the training in martial and spiritual arts completely ignorant of your past and what your future may hold. A seemingly innocent yet foolish act by a love-lorn student leads you on a dangerous path that takes you on travels throughout this stunning, mysterious land. As you try and make sense of what is happening increasingly you are faced with other-worldly, even undead creatures who test your mettle and skills to the utmost, this is a learning experience, each conflict hones your powers and may even pass onto you skills and attributes garnered from your defeated foes. Eventually perhaps you will have what it takes to face your destiny and the dark powers set against you in the Jade Empire. Written by Steve Page

Plot Summary | Add Synopsis

Genres:

Action | Drama | Fantasy

Certificate:

M | See all certifications »
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Details

Official Sites:

GOG.com | Offical site | See more »

Country:

USA | Canada

Language:

English

Release Date:

12 April 2005 (USA) See more »

Also Known As:

Jade Empire See more »

Company Credits

Production Co:

Bioware See more »
Show more on IMDbPro »

Technical Specs

Sound Mix:

Dolby Digital

Color:

Color

Aspect Ratio:

1.85 : 1
See full technical specs »
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Did You Know?

Trivia

This was the first game made by Bioware not based on an existing franchise. See more »

Connections

Referenced in Nintendo Quest (2015) See more »

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User Reviews

i really don't know what these other people are talking about...
2 April 2006 | by smpltwstff8See all my reviews

Alright, to start off, i really have no idea what these other people's comments are trying to say. Pseudo-Chinese? for that matter it could be pseudo-anything. Halo 2? its a completely different genre and can't really be compared (if you did though, multiplayer in a game will ultimately win out, especially if its as good as halo 2's is...). So the only conclusion that i can come up with is that all these people work for bioware. HOWEVER, don't get me wrong, i enjoyed my time with this game, but it was a THOROUGHLY AVERAGE GAME. There's three attacks with every combat "style" (normal, power, area) and there are a grand total of 5 animations for each "style" as well (though the transformation styles may have less...). But there are a fair number of different styles but it just so happens that a number of them are more or less worthless. I know that someone else made a comment about keeping "KOTOR" out of his comment. The problem with keeping it out is that it has a very similar feel to KOTOR except the combat is real-time. What happens then is that you can kinda beej the game and make it really really easy (if you really want to make it difficult try and do the game without getting hit... that might actually be a challenge... but the game is an RPG and i guess its more storytelling that difficult...) and the same techniques work on every enemy no matter what style you use. Moving on, the story is actually fairly lacking and quite average. Nothing special and no real huge glaring holes, except some of the characters might get a little annoying. Each character does have their different quirks and traits though. My main problem with the game is that it is mind-numbingly simple. There is very little depth to the game at all. The "conversation skills" are directly related to a specific stat (intimidation with body, etc.). Other than that this game could have had so much more, but it doesn't. The combat could have been streamlined and more complex, but it wasn't. There could have been more items and better things for upgrading, but there wasn't. There could have been some variance in the weapons, but there wasn't (as a specific example, the sword you can get in the beginning later can be upgraded to a sword that adds 25% to the base damage or whatever, how about a weapon that does less damage but uses less focus, or a weapon that does a ton of damage but also hurts you a little to use it). The game could have had some interesting items that helped, but didn't (armor such as gloves, boots, helmets, clothes, loincloth, and so on, stuff that wouldn't have covered up the body either). The game constantly wants you to make choices but the thing to do is so obvious that there might as well not be a choice. For example, there are "techniques" that are permanent bonuses to your stats, some you get automatically and some are bought from merchants. In general those that are bought from merchants generally have a positive and a negative effect but the negative effect is usually so minor that it has no effect (the benefit is often pretty minor as well but they add up...), why couldn't they actually make you make a choice... "should i get this even though its a big plus to my preferential stat and a big minus to the other stats?" I feel they took the KOTOR style and really simplified it. Hopefully this will be modified a bit in the second game of the series (which it will have for xbox360 once they are done or further along with mass effect, i also hope they don't treat mass effect this way either... that game looks awesome so far...).

All in all, the experience of the game was pleasant, but there really was NOTHING to separate this game from many of the other RPG's out there, especially not KOTOR. If you enjoyed KOTOR though, you should also enjoy Jade Empire.


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