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Twenty years after Deus Ex (2000). Alex D is evacuated from Chicago to Seattle following a terrorist attack, and soon becomes embroiled in a network of plots as the world's factions fight for control of the world.

Director:

Harvey Smith

Writer:

Sheldon Pacotti
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Cast

Credited cast:
Whitney Ayers Whitney Ayers ... SSC Chief (voice) (as Whitney Ayres)
Laura Bailey ... Alex Denton (Female) (voice)
Jasmine Baker Jasmine Baker ... Lin May Chen (voice)
Ricardo Bare Ricardo Bare ... Gray / Omar Trader (voice)
Sue Birch Sue Birch ... Donna Morgan (voice)
Alexander Brandon Alexander Brandon ... Tracer Tong / Generic Citizen #2 (voice)
Terri Brosius Terri Brosius ... Ava Johnson (voice)
Elizabeth Byrd Elizabeth Byrd ... Vera Maxwell / Generic Citizen #6 (voice)
Michea Carter Michea Carter ... Thug #4 (voice)
James M. Daly III James M. Daly III ... German Citizen #1 (voice)
John Dodson John Dodson ... Scientist #1 (voice)
Free Dominguez Free Dominguez ... NG Resonance (voice)
Jason Douglas ... Sid Black (voice)
Jay Anthony Franke Jay Anthony Franke ... JC Denton / Paul Denton (voice)
Lisl Friday Lisl Friday ... SSC Guard #4 (voice)
Edit

Storyline

Twenty years after Deus Ex (2000). Alex D is evacuated from Chicago to Seattle following a terrorist attack, and soon becomes embroiled in a network of plots as the world's factions fight for control of the world.

Plot Summary | Add Synopsis

Genres:

Action | Sci-Fi

Parents Guide:

View content advisory »
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Details

Country:

USA

Language:

English

Release Date:

2 December 2003 (USA) See more »

Also Known As:

Deus Ex 2 See more »

Company Credits

Show more on IMDbPro »

Technical Specs

Color:

Color
See full technical specs »
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Did You Know?

Trivia

Many fans criticized the game for it's universal ammunition system as well as combining of the augmentation and skill branches. See more »

Quotes

[Chicago has just been wiped off the map by a terrorist]
Voice Of Project Director: Jesus. Did they destroy the whole city to get at us?
Leila Nassif: Our enemies aren't that desperate.
Voice Of Project Director: Perhaps we made a new enemy.
Leila Nassif: What if they already know about the Seattle facility?
Voice Of Project Director: We have other options.
Leila Nassif: We aren't equipped to fight a war.
Voice Of Project Director: We're going to change the terms of engagement. It's our war, not theirs. We don't need cities or armies. We have the cells of human bodies. An invisible weapon, for an invisible war.
See more »

Connections

References The Simpsons (1989) See more »

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User Reviews

 
A new take on synthesizing RPG and FPS
9 July 2008 | by DarklogicSee all my reviews

Warren Spector's Deus Ex: Invisible War, is quite simply inferior to the original game. While many aspects of it show a clear effort to refine certain dynamics and elements of gameplay, many of the old game's unique characteristics have been lost or dampened in the process.

Level design has changed a bit, with smaller, more compact maps that bring players into closer proximity with their enemies than in the first game. It has been my experience that this tends to limit the practical choice of weapons throughout gameplay.

Speaking of weapons, there are upgrades that can be performed to expand their usability and effectiveness, just like in the original Deus Ex. But whereas in the original game kick, reload time, magazine capacity, range, accuracy, and other factors could be improved upon, the new game primarily tends to focus the mods on giving weapons unique, new, James Bond-like capabilities. For hardcore fans of the original game, this might feel a bit contrived and unrealistic, such as the option to have your weapon disintegrate glass silently or have a bullet do EMP damage. It does make gameplay more interesting, but I found myself missing the ability to systematically enhance your preferred weapon of choice into a more dangerous and lethal instrument.

Ammo too seems to have been overlooked. In the original game each weapon had its unique ammo. In Invisible War, there is a certain nanotech ammo that conforms to different calibres and weapons. In accordance with the nanotech atmosphere that is pervasive in both the storyline and atmosphere, this is appropriate, but it seems to be less realistic or credible.

Ostensibly related to the refined game dynamics and a move towards being a truer FPS, Invisible War has also dropped certain other elements of the original game that might have seemed too extraneous. The leveling system of the original, where players could improve their skills with different weapons, computers, swimming, etc, is a thing of the past.

The storyline is a separate area for debate. I have a feeling most people will be quite satisfied with the plot, as it expounds upon a globalized world network with several dissident political, religious, and science-based factions. It takes place two decades after Deus Ex and features all the conspiracy and political philosophy present in the first game, though at times it seems much more morally ambivalent, with several choices of contradicting quests, none of which seem to be anything short of seedy and unethical. There seems to be less freedom to use your own judgment if you wish to uphold justice or attempt to do the right thing. No matter what group you choose to assist, you will find yourself performing questionable assassinations and subversive actions. On a separate note, though, there are several different possible outcomes to view, giving the game good replay value.

In the end, if you can enjoy this game as a cyberpunk FPS with elements of RPG, and just have fun seeing the different possible outcomes, Deus Ex: Invisible War has the capacity to provide many hours of enjoyable gameplay. I do hope, however, that Deus Ex: 3 will be an FPS-style RPG like the original, not an RPG-style FPS.


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