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Sonic the Hedgehog 2 (Video Game 1992) Poster

(I) (1992 Video Game)

Trivia

Just like Sonic, Tails's real name, Miles Prower, is a reference to speed (miles per hour).
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The best selling Sega Game in the company's history.
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Although it is unknown what caused the mutation that gave Tails his namesake twin appendages, the concept of a fox with two tails is common in Japanese folklore. According to the mythology, foxes are magical beings with the ability to shapeshift; the older a fox, or kitsune, gets, the more powerful it becomes and the more tails it has. Kitsune gain a new tail every hundred years until they've reached their maximum strength of nine tails. They're notoriously mischievous, so if you're walking in the woods and happen upon a nine-tailed fox, it's probably not something you want to investigate.
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Casino Night Zone was based on the experience of the Japanese staff working in the U.S. who would often travel to Las Vegas.
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This game is the 1st appearance of Miles "Tails" Prower since this was released before its Mega Drive version.
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Song #10 on the sound test screen was from the Hidden Palace Zone, which didn't make it into the final version of the game.
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Sega ordered Sonic Team to remove several levels from the game to release it on time. These include Hidden Palace Zone, Wood Zone, Genocide City Zone (which was renamed Cyber City Zone once the Japanese staff fully realized what the word meant), a winter level and a dust level. The names of the latter two zones have not been confirmed but have appeared in fan-made hacks as Winter Hill and Dust Hill.
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Having sold 6 million copies worldwide, this was the highest selling game for the Sega Genesis console.
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A Japanese preview for the game featured several shots of the omitted Hidden Palace Zone
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18 Zones were planned but only 11 made it into the final version.
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Originally time travel was going to be a story feature in the game but the idea was dropped and later revived in Sonic CD (1993).
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The Super Sonic transformation is based on the Super Saiyan transformations from Dragon Ball Z.
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The beta version of this game has an alternate opening, as well as several levels that were not completed because they were pulled from the game before completion. One such level is the Hidden Palace Zone, which later appeared in Sonic & Knuckles (1994) although it was based on a completely different design. The Wood Zone also failed to make it into the final version.
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Yuji Naka stated in an interview the famous Beta Version was stolen from a toy show in New York in 1992, which has lead to the many leaks.
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Chemical Plant Zone was set to appear after Zone 10 when 18 stages were still being planned for.
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The polygon like mountains in Hill Top Zone were first intended for Green Hill Zone in Sonic the Hedgehog (1991).
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Metropolis Zone is infamous for being a Three Act Stage (as opposed to the two act structure) but it was meant to be a two act stage with another one act stage following it. The idea of the additional stage was scrapped and Metropolis was merged due to time constraints.
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An unnamed "Rock Zone" was conceived but not created. This level was originally planned as the "past" version of Dust Hill Zone, another scrapped zone.
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The level select cheat which can be accessed though the sound test is 19, 65, 9 and 17, which is Yuji Naka's birthday.
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This game was featured in the Nickelodeon game show Nick Arcade where a team who got a video challenge would choose to play Sonic 2, if available, and would play The Emerald Hill Zone.
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When hooked up with Sonic And Knucles, Knuckles is the play character.
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If a player uses cheat codes to reach the final level without obtaining the chaos emeralds, the player will still get the bad ending.
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Oil Ocean Zone was designed by Tom Payne.
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First use of a two-player competition mode in a Sonic game.
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The game's ending theme is based upon an actual song by Dreams Come True, titled "Sweet Sweet Sweet". It was originally released on the album "The Swinging Star", which was released just a few days before the game.
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The score for this game was composed by Masato Nakamura, who is famous in Japan for being the bass player in Dreams Come True.
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Emerald Hill was named for a town just south of San Francisco where the game was being developed.
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This game features the first appearance of Sonic's best friend and sidekick, Miles "Tails" Prower. In the normal game, he just follows Sonic around; he can be controlled by a second player, but he's not useful for much. Although he can fly in this game, he cannot be controlled whilst doing so; he only flies in order to catch Sonic up when he gets left behind. However, unlike sonic, he can take an infinite amount of damage, returning when he dies, making him useful as a second character to gather rings and fight bosses.
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As was the case with the creation of Sonic, an internal competition was held in order to come up with a sidekick character. Yasushi Yamaguchi's sketch of a young, two-tailed fox was the winner, but Yamaguchi really wanted the character to be called Miles and was overruled. The character ended up as "Tails" but Yamaguchi, unsatisfied with the decision, managed to sneak the name "Miles" into much of the background art in the game, so he won a compromise - the official name was Miles "Tails" Prower, "Tails" being the nickname.
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Unlike almost every other level in the 8/16 bit games, Metropolis Zone loops from top to bottom. There are several areas (most notably in acts 1 and 2) where you can fall seemingly forever and load up on speed and rings.
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In April of 2010 the game was ported for Andorid and IOS devices. Then in 2013 two independent fan developers, Simon Thomely, and Christian Chandler took it upon themselves to restore the previously deleted "Hidden Palace" stage to the based on the stage seen in the early beta prototype. The stage however uses the music present in the Beta version which became the two-player theme for Mystic Cave as opposed to the completed song which is found on the sound test.
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If the game player achieved collecting all 7 chaos emeralds, becoming Super Sonic was no option, because if you have all the emeralds, at least 50 gold rings, the next time Sonic jumped, he would become super whether the player wanted him to transfer or not. In future Sonic games, the game player was given a choice to be Super Sonic by jumping and then hitting the jump button while in the air. Jumping with more than 50 rings at the end of an act 1 stage causes the game to glitch and crash.
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See also

Goofs | Crazy Credits | Quotes | Alternate Versions | Connections | Soundtracks

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