Half-Life (1998 Video Game)
Dr. Gordon Freeman must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong.
Theoretical physicist Gordon Freeman must fight his way through, and hopefully out of, the Black Mesa Research Facility, New Mexico, after an experiment intended to research improved teleportation technology goes horribly wrong, and tears open a rift in the space/time continuum between our world and an alien borderworld containing forces far beyond the understanding of any human mind.
A mysterious alien artifact has been recovered and brought to a top-secret research facility in the Black Mesa facility in New Mexico. When newcomer Dr. Gordon Freeman is assigned to physically test the artifact, things go very wrong when the artifact opens a destructive and unstable portal to Xen. Believing they are under attack from the Combine the enslaved creatures of Xen go on the offensive. Gordon blacks out, and awakes in a now crippled and ruined research facility. When Freeman, the survivors, and security guards discover the portal has allowed its inhabitants-deadly alien creatures-to enter the facility, they call the government for help. The government, however, already has plans to contain this incident by sending in U.S. Marine black operations units to silencing the witnesses. Gordon travels to Xen and kills the alien enslaving the creatures and frees them from their master. Impressed by his actions the mysterious figure monitoring Freeman's progress places him in stasis.
You play Gordan Freeman, a research scientist who participate in material testing in the massive Black Mesa Research Complex. However, something goes horribly wrong in one experiment that creates an inter-dimensional rift that devastates the complex. Now you must make your way through the crippled halls of the complex as you face dangers both alien and human.
When Dr. Gordon Freeman, a scientist who is a research associate at the Black Mesa Facility in New Mexico, is assigned the task of helping out the scientists in the Anomalus materials lab with an experiment, things go horribly wrong when the artifact gets jammed into the emitters and opens a portal to Xen, an alien planet where an infestation has begun on the facility. As, Gordon Feeman, you must fight your way to the surface from the laboratory you started in, to the lambda complex on the other end of the facility, to teleport to Xen and stop the infestation of aliens. Along the way you will need to pick up weaponry such as close quarter weapons, pistols, machine guns, shotguns, crossbows, experimental weapons, and explosives. You will encounter many aliens, who bite, shock with electric current, shoot, and even poison you. And if things weren't bad enough, you have the military to try and kill anyone associated with the project and the aliens themselves. You also must seek the help of the scientists and Barney, the Black Mesa security guard who is quite useful in combat. Good Luck!
In Half-Life, you play as Gordon Freeman. Freeman has just began his career in the Anomalous Materials division at the enormous, underground Black Mesa Research Facility in New Mexico. Coincidentally, the facility gains control of a mysterious alien artifact, and open an interdimensional rift with an alien world, throwing the facility into disarray. Freeman must call for military aid, but in the process ends up summoning the US marines...and they dont want to just kill aliens, they want to kill all the personnel associated with Black Mesa! He is forced to shoot, smash and climb his way through ruined labs, abandoned missile silos, and vast surface areas to escape from the military, and Black Mesa!
- Chapter by Chapter:
Anamolous Materials: Gordon Freeman departs his dorm and goes to the Anamolous Materials Lab for a test chamber experiment. He gets into his H.E.V. suit and comes to the chamber. The test goes well until Gordon pushes a 'sample' into the power beam, and a catastrophic event known as the resonance cascade occurs.
Unforseen Consequences: Gordon wakes up in the test chamber again and sees that the entire facility is being destroyed. Aliens from an unknown world are also randomly teleporting in areas throughout the complex, and Gordon must seek help in order to survive.
Office Complex: Gordon arrives in an administration complex where an alien race known as the Vortigaunts are appearing. Gordon needs to find a way up to the surface where he can escape. He also hears rumors that military troops are coming to save the remaining survivors.
We've Got Hostiles: Gordon learns that the military have come in to not only kill the aliens, but also to silence all personnel. They have set up a hazard course to prevent any personnel from escaping, and Gordon needs to fight his way through them.
Blast Pit: Gordon reaches a missile silo where a rapidly growing tentacle monster is wreaking havoc upon the area. Gordon must find a way to destroy it.
Power Up: Gordon reaches the tramway tunnel entrance where a Gargantua is severely beating the marines into smithereens. Gordon needs to reroute the railway power and kill the giant monstrosity.
On A Rail: Gordon travels through the tramway tunnels that lead to a missile that will possibly reverse the resonance cascade, but the marines aborted the launch. Gordon must stop them before it it too late.
Apprehension: Gordon makes it to an research facility that has been destroyed in combat by the marines and is partially underwater. Freeman needs to make it to the Lambda Complex where the rest of the science team is most likely taking cover.
Residue Processing: Gordon is captured by the marines and placed in a garbage press. He escapes and makes it to an old industrial complex that has been infested with headcrabs. He needs to continue his journey to Lambda Complex and avoid the marines.
Questionable Ethics: Gordon arrives at an alien research facility and weapons experimental lab where the marines have sealed off the way out. Gordon needs to find and cooperate with any hiding scientists in order to escape.
Surface Tension: Gordon arrives at the surface, but it has become a war zone. The government is throwing the rest of the marines at Black Mesa, and Gordon needs to stop their actions and make it to Lambda Complex.
Forget About Freeman: Gordon arrives at an underground storage area where he learns that the marines are losing severely and are beginning to retreat. Gordon is almost at Lambda Complex and is running into an increased amount of aliens and a smaller amount of marines.
Lambda Core: Gordon has finally reached the Lambda Complex. The marines are no more, but the aliens are becoming a threat. The missile he launched earlier was unable to do anything because a powerful creature on the other side of the resonance cascade is keeping it open. Gordon must prepare himself to go to the alien world and kill the creature.
Xen: Gordon enters the Lambda portal to Xen, the alien world, and must find the chamber where the powerful creature is.
Gonarch's Lair: Gordon is teleported to an area of Xen where the mother of all headcrabs lives. He must kill this giant creature and find the portal out of the area.
Interloper: In order for Gordon to reach the creature, he needs to traverse through an alien camp and a complex where Vortigaunt Slaves (Alien Grunts) are created.
Nihilanth: Gordon has finally reached the creature, and he manages to overpower the giant thing and is teleported to an elevator on Xen with the mysterious 'G-Man'. He has the choice of refusing to serve him and get killed by aliens, or he can serve him and live.