8.8/10
2,708
24 user 9 critic
Trailer
1:52 | Trailer
Set 15 years after the events of Alien, gamers play as Ripley's daughter and embark on a mission to find her missing mother.

Director:

(as Al Hope)
Reviews
5 wins & 10 nominations. See more awards »
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Cast

Cast overview, first billed only:
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Amanda Ripley (voice)
George Anton ...
Axel (voice)
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Amanda Ripley
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Ricardo (voice)
Lachele Carl ...
Lingard (voice)
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Ricardo
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Ransome (voice)
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Marlow (voice)
Melanie Gutteridge ...
Foster (voice)
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Waits (voice)
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Samuels (voice)
Emerald O'Hanrahan ...
Taylor (voice)
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Verlaine (voice)
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Lambert (voice)
...
Parker (voice)
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Storyline

Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien(TM), Ellen Ripley's daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother's disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and under prepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive. Written by Anonymous

Plot Summary | Add Synopsis

Taglines:

Discover The True Meaning of Fear. See more »


Certificate:

M | See all certifications »

Parents Guide:

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Details

Official Sites:

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Language:

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Release Date:

7 October 2014 (USA)  »

Company Credits

Production Co:

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Technical Specs

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Did You Know?

Trivia

Amanda Ripley is designed to look like a young Elizabeth Inglis. This is appropriate for two reasons. First, a picture of an elderly Inglis was previously used to represent Amanda in Aliens (1986). Secondly, she was the real-life mother of Sigourney Weaver. See more »

Goofs

The melted hole that Kane used to access the derelict's cargo hold is located behind the Pilot's chair in the game. In the film, it was located to the chair's left. See more »

Quotes

[first lines]
Ellen Ripley: Final report of the commercial starship Nostromo. Third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.
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Soundtracks

Alien (Main Title)
(Music from Alien (1979)
Written by Jerry Goldsmith
With Additional Arrangements by Christian Henson Joe Henson and Alexis Smith
Copyright 1979 WARNER-TAMERLANE CORP (BMI)
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Frequently Asked Questions

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User Reviews

 
Ripley's believe it or not
14 September 2015 | by See all my reviews

It's risky fare for Sega to pick up such a well-known franchise in an arena it has consistently failed to flourish. H.R.Giger's trademarked xenomorph has generally disappointed upon its plentiful player-immersing platforms, a cross-over plugging plunge that has always fallen short of expectation and in execution. But, the loyal fanbase continues to exist and for those inundated (and re-inundated) by 'Alien' prequel 'Prometheus', finally there's a game that lives up to the legend. For hardcore fans of the face-hugging fiends, 'Alien Isolation' co-exists in harmonious rapture to the first film of the franchise, controlling Ripley's daughter Amanda as she investigates the Nostromo to attain closure. An absolute delight whence interweaving Scott's feature within the game's plot, with a little aid from Fox, the game literally plays like the film - the production team have picked apart every element present within the film in great detail and recreated its brooding atmosphere, lo-fi retrogradation and deliciously dread-inducing soundtrack in making not only the best ever 'Alien' based game - fact - but have created much much more. SEGA have created the 'Alien' experience. For the ardent fan, the game is a must. For the gamer, however, its a necessity.

Experiential fabrication comes at a cost - and that cost was bucking the trend. With the capabilities of next generation consoles allowing for raging wars of epic proportions to engulf the screen, armies of thousands-strong battling it out have become commonplace for these supreme mega-bit simulations. Action revels in eponymous overture, guns blazing, kill everything in sight to win. Frankly, in todays market, all out warfare sells like hot cakes. 'Alien Isolation' renders this defunct. Or at least highly recommends against it. The aim of the game is to survive - any way that you possibly can, which means being strategic, being tactical, being stealthy, being quiet. It's a virtual game of chess between you and the alien. That's not to say you can't kill anything, it's just not advised - where you'd think offing the antagonist paves the way for linear progression, it's more worthwhile (and more satisfying) to plan out your undetected escape - be it in a locker, cabinet, under a desk or in a vent - it is for the virtues of patience and preparation that you will reap reward. As a minor con, the game is rather unforgiving, continual trial and error (and many a death!) will unquestionably frustrate the player, but the gratification is so much sweeter when you finally progress.

Graphically sublime, invigoratingly fresh, poignantly tense and foreboding; the wondrous intelligence of the game urges the player onto the edge of the seat and demands concentration. It's difficult, and at times rather repetitive completing an array of missions that require the player to go back and forth to fetch an item, but it's different. It's alien.


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