22 user 7 critic
2:12 | Trailer
Ten years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".



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Cast overview, first billed only:
Keegan P. Russ (voice)
Gabriel Rorke (voice)
Elias T. Walker (voice)
Additional Voices (voice) (as Alex Mendoza)
Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice)
Dave Carter ...
Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice)
Additional Voices (voice) (as John Bentley)


Ten years after a devastating mass event, the nation's borders and the balance of global power have been redrawn forever. A superpower no more, its economy and government in ashes, the country's once-mighty military struggles to stave off complete collapse. As what's left of the nation's Special Operations forces, a mysterious group known only as "Ghosts" leads the fight back against a newly emerged, technologically-superior global power. Written by Activision

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We Are All We've Got


Action | Sci-Fi | Thriller | War


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Parents Guide:





Release Date:

14 November 2013 (Japan)  »

Company Credits

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Technical Specs


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Did You Know?


Infinity Ward stated that Ghosts engine is powered by a new engine, but realized it is still the old engine that powered Modern Warfare 3, with significant upgrades applied See more »


During the "Clockwork" level, Merrick's Spanish has a thick American accent. See more »


Elias T. Walker: He's my son!
Gabriel Rorke: [Just before he shoots Elias three times] Yeah... and he's going to get to watch you die.
David 'Hesh' Walker: No! No! Dad!
David 'Hesh' Walker: [When Elias is thrown to the ground next to Logan] I'll kill you, you hear me? I'll kill you, you son of a bitch! I'm gonna kill you! Mother fucker!
Elias T. Walker: [Last words to Logan] I'm proud of you, Logan. Everything's gonna be... okay.
Gabriel Rorke: [When Rorke puts his right foot on Elias' head, about to be killed] Oh... you are right, Elias. I'm not a Ghost. I'm the man that hunts them, and sends them ...
See more »

Crazy Credits

Two extra scenes occur, one during and one after the credits. See more »


Follows Call of the Dead (2011) See more »

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User Reviews

My Lord... Really?
31 January 2014 | by See all my reviews

Infinity Ward really blew it with this game. I have never, in my entire life, hated a game as much as I hate Call of Duty Ghosts. Easily the worst COD I've ever played, and arguably one of the worst games I've ever played. Let's start with some of the positives: Pros: You have the ability to physically eject the disc from your console.

Cons: Where do I start? Campaign has been done already. It seems similar to... I don't know... Every other COD created. The only difference is there are a few moments where the cut scenes start you off doing something really cool. And I do have to admit that the intro to the campaign was pretty gripping. It ended with an action-filled, yet frustrating, level that may make you wanna punch something if you're on Veteran and looking for a challenge. The rest of the missions? Basically the same old scenario where you're with friends to detonate some bomb or retrieve some intel; and of course, while you do that, it happens to be in a huge room with 10 flanking points. So you already know where this is going. Get ready to 'hold down this position' for 10 minutes while you get destroyed by enemy fire.

Next, let's talk about Squads. It's pointless, so there's that.

Next, let's talk about Multiplayer. This is where the peak of my anger hit. WORST MP EVER PLAYED. The maps are larger than Richard Sherman's ego. What happened to the fun and exciting maps? What happened to the open areas? There is one map that has a lot of space for you to even see anyone before you get shot, and that is the castle map called Stonehaven. Yet, they managed to make this map the worst map in the game! IT'S TOO BIG! Yet, every time you spawn you have someone camping across the map to snipe you in the face. Which I cannot even blame the people for doing because you pretty much HAVE to use a sniper or you'll go negative 25. I know why they made these maps so big: to get the Battlefield community even remotely interested. Let me tell you what, leave Battlefield separate from COD. COD is for people who like fast paced, NON-CAMPING, easy to figure out gameplay that is actually fun. Not this crap. Battlefield people like this tactical stuff and the big maps make sense for them. The spawns are god awful. The first day I played Multiplayer I got spawn killed 16 times in a row. 16!!! And on the 13th time I spawned with 3 other enemies IN THE SAME PLACE.

Now, I'm not going to say I'm the greatest COD player alive but I am very good. I have over a 2.2 KD in every COD except World at War (since I couldn't enjoy that one either) and I am rocking a 1.01 right now in Ghosts because of the spawns. No one has a good KD in Ghosts... and if they do, they're cheating or camping spawns. It's just the way it goes. Sooner or later everyone is going to realize this, so then EVERYONE is going to get so upset that THEY will start cheating and camping spawns; it is a snowball effect that will be unavoidable. This will be the first Call of Duty I ever sell. And actually, I feel so bad about selling it to some other poor soul to go through the same BS that I went through, which is why I'm just gonna give it to them for free. To use for skeet shooting. Do yourself a favor and DO NOT give this game a chance. Unless you enjoy getting wrecked every game, in which case, have at it.

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