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Cast

Cast overview, first billed only:
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Reed Richards (voice)
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Susan Storm (voice)
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Johnny Storm (voice)
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Ben Grimm (voice)
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Alicia Masters / Additional Voices (voice)
James Mathis III ...
Puppetmaster / Additional Voices (voice) (as James C. Mathis III)
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Nick Fury / Additional Voices (voice)
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Mole Man / Additional Voices (voice)
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Diablo / Additional Voices (voice)
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Blastaar / Additional Voices (voice)
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Annihilus / Additional Voices (voice)
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Classic Invisible Woman / Additional Voices (voice)
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Classic Mr. Fantastic / Additional Voices (voice)
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Classic Thing / Additional Voices (voice)
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Storyline

Add Full Plot | Add Synopsis

Taglines:

Harness the Power of Four


Certificate:

T | See all certifications »
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Details

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Release Date:

27 June 2005 (USA)  »

Company Credits

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Technical Specs

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Did You Know?

Quotes

Johnny Storm: So, Ben, if you rolled downhill, would you gather moss?
Ben Grimm: One more crack and it's flame off for you, pal.
Johnny Storm: Easy, big man. I'm just saying you really *rock*.
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Connections

Spun-off from Fantastic Four (2005) See more »

Soundtracks

Theme From 'Fantastic Four'
Written by John Ottman
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User Reviews

 
Fantastic Bad camera movement/angle
25 November 2006 | by (Denmark) – See all my reviews

This game is loosely based on the movie with the same main characters voiced by the same actors whom played them in the movie. The plot is very chaotic with several jumps in the story line (at one point the Fantastic Four are fighting robots in a city and then with no explanation Sue, Johnny and Ben are in the Vault, an underground prison for Mutants). The story is when navigable fine enough and the puzzles and general Beat-Em-Up feel is okay. The characters are finely in line with the characters from the comics (what I know of them at least).

The graphics are good, though a bit grainy at times, as is the sound, though I have experienced some delay at times (my PC seems to be having trouble cooping with smoke at times). The controls are good enough if a bit many, but where this game really fails is in the camera movement. The controls are linked to the on-screen view which would be fine if the camera just followed the back of the character but it dosn't, it seems to have a will of it's own and seems to find it very amusing to, in mid jump, change it's angle so that the character goes flying off in some direction that you did not what him/her to, say that you are standing with the side to the camera and wants to jump straight ahead to the left, you start to jump and all is fine, then suddenly the angle changes and you're now viewing the character from behind and he/she turns to the left and misses whatever it was you where trying to jump by several feet. Which is VERY VERY annoying. It also cost some damage at times when you due to this angle dosn't have a change in hell to see where the enemy is standing and you therefore just randomly throws kicks and punches at nothing while the enemy has a field day of opportunities to hit you.

If it weren't for this camera movement the game would actually be very good but now it balances on the point where you is wondering if it's all the frustration worth.

It gets a 5 (close to 6) out of 10. The camera movement pulls it at least 2 points down, on the final score.


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