Eight years after the Joker's reign of anarchy, the Dark Knight, with the help of the enigmatic Catwoman, is forced from his exile to save Gotham City, now on the edge of total annihilation, from the brutal guerrilla terrorist Bane.
When the menace known as the Joker emerges from his mysterious past, he wreaks havoc and chaos on the people of Gotham, the Dark Knight must accept one of the greatest psychological and physical tests of his ability to fight injustice.
After a daring mission to rescue Han Solo from Jabba the Hutt, the rebels dispatch to Endor to destroy a more powerful Death Star. Meanwhile, Luke struggles to help Vader back from the dark side without falling into the Emperor's trap.
When his parents are killed, billionaire playboy Bruce Wayne relocates to Asia where he is mentored by Henri Ducard and Ra's Al Ghul in how to fight evil. When learning about the plan to wipe out evil in Gotham City by Ducard, Bruce prevents this plan from getting any further and heads back to his home. Back in his original surroundings, Bruce adopts the image of a bat to strike fear into the criminals and the corrupt as the icon known as 'Batman'. But it doesn't stay quiet for long. Written by
Nathan Crowley said that the design of the Batmobile was largely influenced from the design seen in Frank Miller's graphic novel "The Dark Knight Returns". The incarnation of the Batmobile was given the nickname "The Tumbler", by both filmmakers and Miller. See more »
In the scene where Batman saves Rachel and the Little Boy from the released Arkham maniacs, the boy is seen holding his arms around Rachel with his face against her chest. Yet when the camera angle changes he is sitting and facing in a completely different direction. See more »
This film easily trumps any live-action incarnation we've scene of the Dark Knight before, borrowing heavily from both the comics and the Dini and Co. animated series. This is a hard, fast, driving, heartfelt epic that draws you into the character of Bruce Wayne and makes you damn well care. Batman doesn't play second-fiddle to the villains here like in the other films. It's his movie and that's the way it should be.
Much has been said of the film's "reality" quotient, and I'm here to say it works. Nolan talks about how Batman's strong because he does push-ups, he gets around because of his gadgets, and by introducing each of them with a plausible explanation, we forget to quibble and go along with it. The technology may be fantastic, but it's believable. And, unlike the "reality" of something like Daredevil, Nolan doesn't forget his ideals halfway though and start having Batman wire-jump thirty feet into the air.
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